![]() ![]() Illidan Stormrage is in the above screenshot. Thankfully, during follow-up appearances, their audio was much improved. It was a huge miss for me, one that took away from the scene, and the overall seriousness of the message. The only hiccup was during the introduction of a very, very family face, their hologram sounded like the audio had been shot via the actor’s phone, then sent over to be imported in. What my ears were treated to, however, wasn’t unpleasant! Each scene felt accompanied well with music that served as an extra character. ![]() The games audio is little like marmite to me, there were times when I really thought they’d land a recognisable tune to get my arm hairs to stand-up, but also nope. It was often off-putting seeing characters look like they were impersonating the Pendari from Star Trek: Voyager or seeming like they were overacting to try and land an emotional expression. Yet, for me, it felt like everyone was listed from The Sims. Seeing as you can’t skip dialogue, I had to replay the previous sequence again.įacial animations… now, I feel like an odd one out here, as I have seen/read lots of positivity around these. However, during a tutorial it also acts like you’ve pressed the pause button, which means if you press X, you go back to the main menu! Yup, progress was lost. During a tutorial on using a Tricorder, you’re promoted to press X to unholster the tool. Menu navigation: it’s simple, it works, until it doesn’t. I adjusted to this rather quickly, but it made it into my notes, so it made it into the review! ![]() The quirk to this, and it’s not limited to Telltale Games or Dramatic Labs (who were founded many former Telltale Games staff), is that a cutscene can make a camera cut and a person or object is not where it was a few seconds before. In Resurgence you will pick from several options in response to a situation or conversation, some of these dramatically shift the whole story. It’s how you see your choices played out. As you can see below, the number of options within Resurgence is minimal.Ĭutscenes are important in a narrative driven title. As a player who has played inverted since Desert Strike, this was a huge learning curve for me, and I can say that even after around 13 hours, I’d still not adjusted. That’s correct, there is no look inversion option in Star Trek: Resurgence. What would make this a non-issue for me? If you could invert the controls. I took the story mode route once, as on a rather frustrating section I was tasked with disabling an enemy, yet it was rare I have line-of-sight on the enemy… when I was on story mode, I discovered I could clip my shots through the wall. The character you’re controlling will be able to take damage 3 times before you are greeted with a game over screen, which will offer you the chance to replay the section under the same conditions, or via story mode. It usually a wave-based sequence, with an increasing number of enemies or risks to tackle over a minute or two. On the combat of Resurgence, it’s by far the weakest part of the whole experience. Would I honour to the “The needs of the many outweigh the needs of the few” or not?įor how Resurgence plays? It’s a (mostly) 3rd person, narratively driven game, where you can dramatically change how the story plays out, how relationships start, stop or continue – you can even check your results against other plays on your platform! With action sequencies that see you piloting shuttles, using your tricorder to solve puzzles in a very Trek way, and there is even a dash or seven of phaser combat. What would I do if I were faced with saving one person, versus saving dozens, hundreds, heck even whole quadrants. I found myself thrown around, wanting every decision you make to be true to myself. Star Trek: Resurgence is a story of two individuals thrust into a galactic conflict that will have them questioning not only themselves, but those they respect and care for. So, if you want to ‘skip to the good part’ then head towards the end! Also, my experience will be different to hundreds of others due to the nature of this game genre. This is for two reasons: I want to keep it as spoiler free as possible. You’ll notice that I don’t (won’t) touch too much on the biggest positive this game has, the story. I was so looking forward to jumping into this adventure, one made by a rather small team, but crafted with equal measures of love, respect and nerdiness. With that being said, I am long enough in the tooth to be able to take off my rose-tinted goggles! ![]() Let’s get this part out of the way now… As a fan of both Star Trek and narrative driven titles such as The Walking Dead, and The Wolf Among Us, Star Trek: Resurgence is my flavour of raktajino. #Action, #adventure, #Bruner House, #Star Trek Resurgence, #Xbox Series X|S ![]()
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