![]() ![]() Her health had completely depleted by midsummer, leaving me to milk her for just four bottles of the lowest quality milk per day. I'd left my cow Ginger in a similar state, not realizing that my pasture did not have any long grass for her to eat. I faint in my field one afternoon, having eaten so little I couldn't water all my crops in a day. ![]() ![]() (Image credit: Marvelous Inc, Xseed Games) My first season's progress fools me into thinking I'll quickly save up for more animals and farm facilities. I'm sweet on the bar waitress Molly who also moved to the valley from the city and after learning that she likes the Moon Ore I found at the dig site, I spend two afternoons digging up more. Given all the buzz around the remake and the excitement about Rune Factory 3 Special, I'm not sure new and different is what a lot fans care about at all.The basic tenants of A Wonderful Life will be familiar to modern farm life sim players: Each morning I wake up around 6 am, cuddle each of my chickens, milk the cows, let all the animals outside into the pasture, spend about half my day's stamina watering crops, and then decide whether I'll use my afternoon to deliver gifts to increase my friendship with the locals, go fishing, or dig up relics in the archeology site.Ī Wonderful Life makes clear that it's truly a simulation of a lifetime, not the crafting, hoarding, and optimizing games I've grown accustomed to.ĭuring my first spring on the farm I grow a modest crop of tomatoes and watermelons, saving up the 1,000 gold to buy a second hen. And if r/storyofseasons is anything to go by, plenty of people are happy with small tweaks to the farming as long as there's a new (or looking at the reaction to the remake, at least beloved) cast of husbandos and waifus. If anything, the reactions to the recent Story of Seasons seem to criticize what was changed from Trio of Towns, rather than what was kept the same. Most games have some "gimmick" mechanically that doesn't carry on to the next, but are still easy to pick up and play if you're familiar with the series. YMMV, but I think Story of Seasons generally does a good job of changing up mechanics each release. Whether or not that makes the next game "stale" is going to be a matter of opinion. For Story of Seasons that usually means new-but-archetypical characters, a variant on the "restore the farm" story, and a nebulously premodern setting. That can be setting and mechanics, theme, story, characters, or any number of things. Generally (though not always) a game that's part of a series will have strong similarities to other games in the series. /r/GamePhysics - Clips of game physics shining and glitchingĭesign based on /r/FlatBlue created by /u/creesch./r/gaming4gamers - middle ground between purely-for-fun and more serious subreddits. ![]()
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